![]() Editor: You can no longer select Bonus Resources as a prerequisite resource.Fixed bug which let coastal fortresses hit submarines.Fixed a number of bugs involving recon missions.Fixed bug involving explorers and rail movement.Fixed bug which miscalculated average scores (esp.Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.Fixed bug which allowed the user to continue espionage even after the spy is killed.Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.It is now possible to completely suppress a city's cultural reversion with enough military units.Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.Expanded size of production popup drop list.They will automatically awake when something needs to be done (such as clean pollution). ![]() Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take.Success is also modified by their experience level. Mobile units now have to make a die roll to determine if they withdraw. #CIVILIZATION 3 PATCH CORRUPTION UPGRADE#
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